GreenHell Modding
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      • Troubleshooting
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    • How to create a mod project
      • The modinfo.json file
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  • CLIENT - CODE EXAMPLES
    • Reading private variables
    • Modifying private variables
    • Accessing the player instance
    • Giving items to a player
    • Modifying the inventory max weight
    • Unlocking everything in the Notepad
    • Disabling player movement
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    • Printing to the console
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  1. CLIENT - CODE EXAMPLES

Modifying private variables

PreviousReading private variablesNextAccessing the player instance

Last updated 5 years ago

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Modifying private variables is clearly necessary when modding raft. Let's see how easy it is!

To modify private variables we need to use Harmony. You can visit the Harmony wiki by clicking . Harmony is a library for patching, replacing and decorating .NET and Mono methods during runtime. To use harmony you simply need to add the Harmony namespace by adding using Harmony; at the top of your class.

To modify a non-static private variable you use Traverse.Create() with the object instance, .Field() with the field name and .SetValue()

Traverse.Create(ScriptInstance).Field("fieldname").SetValue(newvalue);

// For example to set the value "m_MinFallingHeight" of the class Player we can do that :
Traverse.Create(Player.Get()).Field("m_MinFallingHeight").SetValue(10);

To modify a static private variable you also use Traverse.Create() but with the class type, .Field() with the field name and also .SetValue();

Traverse.Create(typeof(classname)).Field("fieldname").SetValue(newvalue);

// For example to set the value "s_Initialized" of the class ItemIDHelpers we can do that :
Traverse.Create(typeof(ItemIDHelpers)).Field("s_Initialized").SetValue(false);

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