Modifying private variables is clearly necessary when modding raft. Let's see how easy it is!
To modify private variables we need to use Harmony. You can visit the Harmony wiki by clicking here.
Harmony is a library for patching, replacing and decorating .NET and Mono methods during runtime.
To use harmony you simply need to add the
Harmony namespace by adding
using Harmony; at the top of your class.
To modify a non-static private variable you use Traverse.Create() with the object instance, .Field() with the field name and .SetValue()
Traverse.Create(ScriptInstance).Field("fieldname").SetValue(newvalue);// For example to set the value "m_MinFallingHeight" of the class Player we can do that :Traverse.Create(Player.Get()).Field("m_MinFallingHeight").SetValue(10);
To modify a static private variable you also use Traverse.Create() but with the class type, .Field() with the field name and also .SetValue();
Traverse.Create(typeof(classname)).Field("fieldname").SetValue(newvalue);// For example to set the value "s_Initialized" of the class ItemIDHelpers we can do that :Traverse.Create(typeof(ItemIDHelpers)).Field("s_Initialized").SetValue(false);